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English

One Die System (1d6)

Simply clear rules

"I want to help worldbuilders to just think 'how can I modify the rules to make them mirror the feeling of my world or campaign?', and I want that to be easy." - Drak [1]

These are our english resources. Most of our work is in German [2], but we try to translate essential parts. If you want to help translating, please Get in Touch [3]!

Our first bigger release is Flyerbook rules: Pirate Party [4]: Rules and an adventure seed on a single flyer. The rules are a slightly simplified version of our full rules, so they are suited equally well for long campaigns and one-shots.

The Flyers are licensed under the GPL [5] (the most widespread free software license), so you are free to use, modify and distribute them - just like most of the rest of our work on these pages.

You can help the One Die System. Just tell us, that you want to join in, and we can enable you to write in this collaborative book. Our backend works like a wiki, so what you do is directly visible to others. - Arne [1]

Dryads Wake — a game of uncertain choices and dialogue

I’ve been searching for good ways to build text-rpgs since writing my Python-Based TextRPG in 2008 [6]. With Dryads Wake I finally found a structure that I really like and that can be played from the browser as well as from the text-terminal.

Dryads Wake is a pure text-based game using the 1d6-rules [7]. You can play an introductory chapter on dryads-wake.1w6.org [8]. As usual, the full source is available as free software [9].

You can even embed it, and for example play it here (click to play):